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The arcade cabinets are described as being similar to their real world counterpart, players controlling the game with a joystick and a red button. The walls and aisles are lined with video games, and almost every console is occupied by gas mask-wearing Citizens. The interior is described as crowded, dark, cold, and filled with noise and flashing colored lights, unlike anything else he has witnessed in the city so far. Ducking inside, he realizes he has entered an arcade. At one point, he hears bright electronic noises and human laughter emanating from a door guarded by two Civil Protection officers. In this story, Gordon Freeman has left the train station and is walking down the rainy streets of City 17. As seen in the book's uncorrected proof, it was originally to be explained in greater detail through the reproduction of Marc Laidlaw's vignette Old Friends, one of several vignettes he had written to give to the development team for design inspiration. The premise of the arcade is briefly touched upon in Half-Life 2: Raising the Bar. The Manhack Arcade featured in an early and longer route through City 17.
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