neofor.blogg.se

Anno domini 1257 mod
Anno domini 1257 mod









Re: Complete Companions List 1257 ad - new subversion « Reply #21 on: August 02, 2011, 11:46:04 AM » this is the only non-stickied thread I keep coming back to check for information. I will not read comments posted here, sorry.Available factions:1.

anno domini 1257 mod

From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.This installer does not include music, music isIf you have a comment/question go to the mod's forum. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. Each knight has a unique costume with a matching barded horse, each lord has a historically accurate coat of arms which is displayed on his equipment (wherever historical information has been found)įor the changelog and more information visit the mod's official forum, thanks.This mod attempts to reflect the reality of 13th century Europe.

anno domini 1257 mod anno domini 1257 mod

For the AI this is implemented through how they recruit soldiers, for the player upkeep help to enforce this rule. AI and player armies that reflect the reality of 13th century, no top tier troop armies, peasants and low trained troops are your basic soldiers. historically correct map with accurate trade routes The mod is currently compatible with Warband 1.126 single player, and it is to be considered in alpha stage. Crusader States (Cyprus, Antioch, Kingdom of Jerusalem etc) The monastic state of Teutonic KnightsĢ3. I will not read comments posted here, sorry.ġ1.

anno domini 1257 mod

If you have a comment/question go to the mod's forum. This installer does not include music, music is here From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent. This mod attempts to reflect the reality of 13th century Europe.











Anno domini 1257 mod